Kunci Jawaban
Kunci Jawaban Bahasa Inggris Kelas 9 Halaman 166 Unit 1: Andre and Princess Suripit
Kunci Jawaban Bahasa Inggris Kelas 9 Kurikulum Merdeka Halaman 166 Unit 1: Andre and Princess Suripit.
Editor: Tim TribunNewsmaker
Kunci Jawaban Bahasa Inggris Kelas 9 Kurikulum Merdeka Halaman 166 Unit 1: Andre and Princess Suripit.
TRIBUNNEWS.COM - Kunci jawaban Bahasa Inggris kelas 9 halaman 166 Kurikulum Merdeka berikut ini disusun untuk membantu menjawab tugas yang meminta siswa memilih antara menceritakan kembali sebuah cerita dari buku atau dari game online yang mereka sukai.
Tugas tersebut diambil dari buku English for Nusantara untuk SMP/MTs Kelas IX, yang ditulis oleh Ika Lestari Damayanti dan tim, diterbitkan oleh Kementerian Pendidikan pada tahun 2022. Materi ini berada pada Bab 3 (Chapter 3) berjudul “Journeys to the Fantasy Worlds”, yang mulai dapat ditemukan pada halaman 150.
Pada halaman 166, siswa akan menemukan soal penutup dari Bab 3, khususnya Unit 1 berjudul “Andre and Princess Suripit.” Di bagian Section 8 – Enrichment, siswa diminta menjawab beberapa pertanyaan yang berkaitan dengan cerita yang telah mereka dengarkan atau baca sebelumnya.
Selain itu, siswa juga diberi alternatif untuk memilih sebuah game online favorit, kemudian menjelaskan alur atau pengalaman bermain game tersebut sebagai jawaban atas pertanyaan yang diberikan. Aktivitas ini bertujuan melatih kemampuan bercerita (storytelling) dan menyampaikan informasi dalam bahasa Inggris dengan lebih percaya diri.
Sebelum melihat kunci jawaban, siswa sangat disarankan untuk mencoba menyelesaikan soal secara mandiri guna meningkatkan kemampuan berpikir dan memahami materi secara lebih mendalam. Kunci jawaban ini ditujukan sebagai panduan tambahan bagi orang tua atau wali dalam mendampingi proses belajar siswa di rumah.
Berikut kunci jawaban Bahasa Inggris kelas 9 Kurikulum Merdeka halaman 166
Option 1: a story
Think about a story that you heard or read. Then explain:
1. What was the title of the story?
Answer: The title of the story was Red Riding Hood.
2. What characters were in the story?
Answer: The characters were Red Riding Hood, her grandmother, her mother, the wolf, and the woodcutter.
3. What were the problems they had?
Answer: The problem was that the wolf wanted to trick and eat Red Riding Hood and her grandmother.
4. What did they do to solve the problems?
Answer: The woodcutter came and saved Red Riding Hood and her grandmother by defeating the wolf.
Baca juga: Soal dan Kunci Jawaban Bahasa Inggris Kelas 9 Halaman 153 Kurikulum Merdeka: This Musical Instrument
5. What did you like about the story?
Answer: I liked the story because it teaches us to be careful of strangers and always listen to our parents.
Option 2: a mobile or an online game
Think about a mobile or an online game that you like to play. Then explain:
1. What was the name of the game that you played?
Answer: The name of the game was World of Warcraft (WoW).
2. What characters were in the game?
Answer: The characters in the game were humans, orcs, elves, dwarves, undead, trolls, and many other fantasy races.
3. What were the ranks in the game?
Answer: The ranks were based on levels, guild rankings, player versus player (PvP) ranks, and achievements.
Baca juga: Kunci Jawaban Bahasa Inggris Kelas 9 Halaman 328 Kurikulum Merdeka Turn Back Hoax!
4. What rank were you?
Answer: I reached a mid-level rank in PvP and joined a guild where I was a regular raider.
5. What did you do to achieve the rank?
Answer: I played quests, completed dungeons, fought in battlegrounds, and trained my character to improve skills and equipment.
6. What strategies were necessary to play to win the game?
Answer: The strategies included teamwork with guild members, learning each class’s strengths and weaknesses, collecting strong gear, and planning tactics before battles.
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